The room where B2B gaming marketing gets measured

A one day conference for the marketing leaders who sell into gaming. You will leave with:

  • New benchmark data on how the industry markets itself
  • An inside view of how operators actually choose their suppliers
  • An afternoon of hosted roundtables where the room does the work

Monday 23 November 2026 | Landing Canary Wharf, London | Free to attend, by approval

Register to attend
A speaker presenting to a full room of seated marketers at the 2025 Forum
Attendees during a break at the 2025 ForumAttendees in conversation at a roundtable during the 2025 ForumMarketing leaders talking between sessions at the 2025 Forum

Marketing Forum 2025, London.

The State of B2B Gaming Marketing Report 2026

The Forum opens with new research, produced with Edge Marketing Institute, and half of it is the half nobody publishes.

You will hear it first in the room, before it is published.

The seller survey

Benchmarks how B2B gaming marketers are actually performing. Budgets, team size, channel mix, brand, content, demand generation, AI and measurement. It is the first time you will be able to hold your own numbers against the market.

The buyer survey

Asks gaming operators how they judge the suppliers who sell to them. What content they consume before a decision. What makes a supplier credible. What makes one get ignored.

Register to attend

What last year’s room said

Rated by the senior marketers who were there.

+72

Net Promoter Score

89%

Very or extremely satisfied with the content

Zero

Detractors

27%

Manage marketing budgets above €1m

Post-event survey and registration data, November 2025.

Lack of similar gatherings in the industry, atmosphere, networking.

Ida MalagicHead of Corporate Marketing and PR, Greentube

I had some really good takeaways that will help me in my work, not just feeling inspired.

Johanna BacklundHead of Marketing, Thunderkick

I thought the initiative, plus the content was brilliant.

Michael Baker-MosleyMarketing Consultant and Fractional CMO, Triumph B2B

Forum focus areas

Five things senior gaming marketers are being asked to solve. The whole day is built on them.

Proving marketing’s value

Measurement, attribution, and making the case for investment to a board that wants the number.

Turning marketing into a growth engine

Moving from a cost centre and an activity list to something the business counts on for revenue.

Practical AI for gaming marketers

What teams are actually running, what it cost and what it returned. Not an overview of the landscape.

Brand and reputation in a regulated category

Building and defending a brand where compliance and scrutiny never let up.

Using content to move the pipeline

Content that generates and converts demand, rather than content that fills a calendar.

See the full agenda

Who has spoken here

The 2026 line-up is confirmed from September. Here is a sense of who takes the stage.

  • Valentina Bagniya, Chief Marketing Officer

    Valentina Bagniya

    Chief Marketing Officer, SOFTSWISS

  • Chloe Richardson, Event Strategy Architect

    Chloe Richardson

    Event Strategy Architect, Empowered by Chloe

  • Danny Denhard, Founder

    Danny Denhard

    Founder, Danny Denhard Coaching and Consultancy

  • Oren Greenberg, Growth Marketing Advisor

    Oren Greenberg

    Growth Marketing Advisor

See all 2025 speakers

Why give up a Monday

Because marketing leadership in gaming is a lonely job. The role is specialised, the benchmarks are impossible to get hold of, and most conferences hand you a trend deck and a product demo.

This one is built the other way round. Research you cannot get elsewhere, case studies from people doing your job, and an afternoon working through real problems with peers rather than listening to strangers.

You will leave knowing where you stand. The research gives you numbers to hold your own against.

You will leave with people you can call. Hosted tables, an attendee list in advance, and a room small enough to actually meet people.

You will leave with things you can use. Every session has to be specific, evidenced and honest about what did not work.

Who is in the room

Marketing leaders from the suppliers, service providers and affiliate programmes selling into gaming. A selection of the companies represented in 2025.

  • ComTrade Group
  • Sportingtech
  • Neosurf
  • Greentube
  • Amusnet
  • Alea
  • EveryMatrix
  • Sportradar
  • myaffiliates
  • betcomply
  • Campeón Gaming
  • Kambi

The shape of the day

Research and evidence in the morning. Working on problems in the afternoon. Finished by four so the day is not written off.

  • The State of B2B Gaming Marketing Report 2026

    The opening session. New research on how B2B gaming marketers are performing, and how the operators they sell to actually judge them.

  • Peer case studies

    What worked, what failed and why, from marketers doing the same job as you.

  • Hosted roundtables

    Two rounds. You pick your tables when you confirm your place. Every table works on a real problem and reports back.

  • Networking drinks

    On the terrace, through to 19:30. Everything contained in one day.

Doors and coffee from 09:00. The research opens the day at 09:40, and it is the one session you cannot catch up on afterwards.

In development. Full programme published in September.

See the full agenda

Take your place in the room

Monday 23 November 2026, Landing Canary Wharf, London. Free to attend, places approved by us.

Register to attend