Proving marketing’s value
Measurement, attribution, and making the case for investment to a board that wants the number.
A one day conference for the marketing leaders who sell into gaming. You will leave with:
Monday 23 November 2026 | Landing Canary Wharf, London | Free to attend, by approval
Register to attend



Marketing Forum 2025, London.
The Forum opens with new research, produced with Edge Marketing Institute, and half of it is the half nobody publishes.
You will hear it first in the room, before it is published.
Benchmarks how B2B gaming marketers are actually performing. Budgets, team size, channel mix, brand, content, demand generation, AI and measurement. It is the first time you will be able to hold your own numbers against the market.
Asks gaming operators how they judge the suppliers who sell to them. What content they consume before a decision. What makes a supplier credible. What makes one get ignored.
Rated by the senior marketers who were there.
+72
Net Promoter Score
89%
Very or extremely satisfied with the content
Zero
Detractors
27%
Manage marketing budgets above €1m
Post-event survey and registration data, November 2025.
Lack of similar gatherings in the industry, atmosphere, networking.
I had some really good takeaways that will help me in my work, not just feeling inspired.
I thought the initiative, plus the content was brilliant.
Five things senior gaming marketers are being asked to solve. The whole day is built on them.
Measurement, attribution, and making the case for investment to a board that wants the number.
Moving from a cost centre and an activity list to something the business counts on for revenue.
What teams are actually running, what it cost and what it returned. Not an overview of the landscape.
Building and defending a brand where compliance and scrutiny never let up.
Content that generates and converts demand, rather than content that fills a calendar.
The 2026 line-up is confirmed from September. Here is a sense of who takes the stage.

Valentina Bagniya
Chief Marketing Officer, SOFTSWISS

Chloe Richardson
Event Strategy Architect, Empowered by Chloe

Danny Denhard
Founder, Danny Denhard Coaching and Consultancy

Oren Greenberg
Growth Marketing Advisor
Because marketing leadership in gaming is a lonely job. The role is specialised, the benchmarks are impossible to get hold of, and most conferences hand you a trend deck and a product demo.
This one is built the other way round. Research you cannot get elsewhere, case studies from people doing your job, and an afternoon working through real problems with peers rather than listening to strangers.
You will leave knowing where you stand. The research gives you numbers to hold your own against.
You will leave with people you can call. Hosted tables, an attendee list in advance, and a room small enough to actually meet people.
You will leave with things you can use. Every session has to be specific, evidenced and honest about what did not work.
Marketing leaders from the suppliers, service providers and affiliate programmes selling into gaming. A selection of the companies represented in 2025.












Research and evidence in the morning. Working on problems in the afternoon. Finished by four so the day is not written off.
The opening session. New research on how B2B gaming marketers are performing, and how the operators they sell to actually judge them.
What worked, what failed and why, from marketers doing the same job as you.
Two rounds. You pick your tables when you confirm your place. Every table works on a real problem and reports back.
On the terrace, through to 19:30. Everything contained in one day.
Doors and coffee from 09:00. The research opens the day at 09:40, and it is the one session you cannot catch up on afterwards.
In development. Full programme published in September.
See the full agendaMonday 23 November 2026, Landing Canary Wharf, London. Free to attend, places approved by us.
Register to attend